Pandemic The Cure
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes.
You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways.
You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat.
If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.
2-5 players
Best game experience: 3-4 players
Age: 8+
Game Time: 30 min
Base game: Pandemic: The CureYou’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat.
DANGER ZONE
If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.
Rating: 7.96
2-5 players
Best game experience: 3-4 players
Age: 8+
Game Time: 30 min
Base game: Pandemic: The Cure
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Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes.
This is an expansion for Pandemic. Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Disease threatens North America and only you can stop it! In Pandemic: Hot Zone - North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?
As skilled members of a disease-fighting team, you must keep four deadly diseases at bay while discovering their cures.
Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?